Thursday, November 19, 2009

Left 4 Dead 2

Descripton by IGN:It's entirely possible you're someone who never played the first and have no idea what I'm talking about, so I'll take a step back for a moment. It's the zombie apocalypse, and you play as one of four human Survivors who attempt to shoot their way through hordes of fast-moving "infected" (which I'll refer to as zombies) to get to the end of a map. The sequel is set in the American southeast and the new cast of characters is more memorable this time around, as they seem more aware of their situation, chattering away and commenting on specific parts of the environment as they battle through.


Left 4 Dead 2 places you and three others within a post apocalyptic version of the American South. Running through swamps, dark carnivals, and empty streets you must fight your way through the worst imaginable version of mother nature's wrath, zombies.
While the video game might seem like just another bloody killing fest with absolutleyno point to it, Left 4 Dead 2 has a point. Using the survivors and encounters within the game, L4D2 shows constantly that humans are the enemy of nature. Take for example points in the game known as "alerting the horde". Starting up machinery and other forms of technology in the game create incredibly loud and annoying noises which in turn send a massive horde of zombies in your general direction to fight off with any means necessary. Other supporting examples that humans are the enemy of nature is writing on walls found in the game which explain horrific events by the military and even other survivors.
Looking at Left 4 Dead 2 I assert that past the blood and gore, that it holds an unseen message that modern culture thinks of humans as the enemy of nature on a massive scale.

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